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Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects

Published online by Cambridge University Press:  17 June 2009

Cati Vaucelle
Affiliation:
MIT Media Laboratory, Cambridge, Massachusetts, USA
Hiroshi Ishii
Affiliation:
MIT Media Laboratory, Cambridge, Massachusetts, USA

Abstract

We present an alternative video-making framework for children with tools that integrate video capture with movie production. We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany their stories, and driving reflection on the outcomes of their movies. We report on our design process over the course of four research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video composition. We evaluate our systems during observations with 4- to 14-year-old users and analyze their different approaches to capturing, collecting, editing, and performing visual and sound clips.

Type
Research Article
Copyright
Copyright © Cambridge University Press 2009

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